POSITION · AIM · COMMIT
Good ground is a weapon.
Place your defenses, aim their coverage, and shape the approach. Every corner and every gap changes what gets through.

IN DEVELOPMENT · COMING TO STEAM
You build a defense.
The dead build a way through.
01 / THE LAST LIGHT
A lamphouse stands on a drowned coast. Build and aim your defenses, face the rising horde, and make a better plan for the next wave. The line is yours. How long it holds is up to you.
02 / EVERY DECISION LEAVES A MARK
A defense game where the battlefield refuses to stand still.

POSITION · AIM · COMMIT
Place your defenses, aim their coverage, and shape the approach. Every corner and every gap changes what gets through.

SALT IN THE AIR. BONE AT THE GATE.
A hostile shore. A fragile light.
One more wave.
03 / A NIGHT WORTH REPLAYING
Coverage is a decision. Build a line that fits the ground, then direct your defenses where they matter.
Learn the coast through campaign missions and put your decisions under pressure in survival modes.
Explore the Armory and shape your arsenal. Different equipment asks for different tactics.
04 / FIELD RECORDS
Development screenshots from earlier builds. Final visuals and interface will differ.
Tidebreak is a single-player horde-defense roguelite. Place and aim defenses, hold waves, and adapt to a flooding coast and enemy siegeworks.
Tidebreak is coming soon. Follow the Steam page for release and demo announcements; a public demo and final release date are not announced here.
Platform and system-requirement details will be confirmed on Steam. Development targets include Windows, macOS, and Linux; controller and Steam Deck support are still being evaluated.
Tidebreak is designed as a single-player game.
Absolutely. The press kit includes the game description, logo, promotional art, and development screenshots. Contact press@playtidebreak.com for editorial and creator enquiries.
THE NEXT WAVE IS COMING
Make your stand. Wishlist Tidebreak on Steam.
Wishlist on Steam Press & creator resources